Why Did Facebook Acquire Oculus VR?

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Facebook has purchased the Oculus Rift VR, a virtual reality headset company for $2 billion, the company claims it will enable the organization to introduce new scenarios apart from Gaming.

The firm wishes to turn the Oculus into a framework for more than just gameplay experiences like “experiencing a courtside seat at one match,” learning in a lecture hall, or visiting a doctor on virtual reality, according to Facebook’s founder and CEO Mark Zuckerberg.

The Oculus Rift VR headgear, which was presented in several technological events during the last year, is Oculus Rift VR’s major focus. It gives users the opportunity to enjoy the whole game world by transmitting immersive pictures to displays within wearable goggles.

All About Oculus From The Start

Established in 2012, the start-up firm earned roughly $75 million in investment from venture capitalists and an extra $2.4 million through the Kickstarter crowd fundraising platform. The headgear is not yet accessible to customers, but starting this week Oculus app is taking orders for a new development kit that allows additional programmers to create compatible applications.

In the UK, National Rugby Sponsor and Telecom Company – O2 have begun testing with Oculus Rift to make a realistic backstage setup on match days.

In the near future, Facebook aims to expedite Oculus existing actions by enabling the start-up to produce a product and seek partnerships to create virtual realities gameplay experience. Facebook reports that Oculus is going to continue to function autonomously.

Also Read: Which One is The Best: Microsoft HoloLens or Oculus Rift?

How Did Facebook Takeover?

The takeover is Facebook’s newest effort to establish itself in the gaming industry. At the conference call after the purchase announcement. the founder stated people spend approximately 40% of the time gaming, while another 40 percent on social, “Both of them have to be connected,” he stated.

Whereas many users play games on Facebook, advertisements in the final quarter contributed 90.7% of Facebook’s revenues and only 9.3% was from transactions – for example, for virtual items in games – as well as various charges.

As per the Strategy Analytics, Video Games Predictions, the sales of video games are expected to rise internationally by 10% by 2014 to $62,2 billion, showing that Facebook has recognized a developing and profitable industry.

However, a few of the gaming communities have been scorned by Facebook’s purchase — a deal that involves $400 million in cash and over 23 million Fb shares.

Markus Pearson, who has created the famous Mine-craft construction game, announced shortly after the purchase was reported yesterday night via Twitter that the firm had recently terminated an agreement to take the game to Oculus. “Facebook frightens me to the core,” he continued.

The acquisition has also disrupted Early Oculus Rift VR investors, who have asked for their initial investments back on the Kickstarter project comment page.

Now, If anybody is worried about the compatibility of their Facebook accounts with the Oculus Headsets, then there is nothing to worry about as you can easily use your Facebook accounts on their headsets.

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